I never experienced the ability of a loft command to skin profiles / edges I did not select.
Fusion can do that 😉 of course should not
you cleary see the edges I have selected
The loft is going clearly to the wrong edge
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I didn't figure out exactly what was going on, but I was curious why-
are you using surface modeling to model simple primitives?
and
I experimented a bit and was surprised to discover that Fusion will not create a trimmed patch by selecting multiple profiles, it would only let me select a single profile and no "islands".
So then I tried trimming the planar Patch with the cylindrical surface, but it would not trim.
I extended the cylindrical surface and I could trim both surfaces (attached in untrimmed state). Might be an alternative technique. Might look closer at why it wouldn't trim without first extending (I assume there is no intersection - a gap - even if microscopic, I didn't investigate further).
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Hi Claas,
Good spot - I haven't seen anything like this before (please do send similar examples if you have any). I've sent this to development to try to get this fixed.
Many thanks for reporting this & attaching the file, this really helps!
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
Hi Claas,
The development team have told me that it appears as though an earlier operation appears to have caused some internal information to be 'lost' from the model. Do you remember the steps you used to create this body up until the point where loft encountered this issue?
Many thanks!
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk
There is a major bug in the system here.
I can reproduce it - but this time the wrong edge is the long cylinder.
Look at the two blue edges selected but how the loft command skins.
https://drive.google.com/file/d/0Byzv_NlyKp_2NTRrZTM4VGd5cGM/edit?usp=sharing
Interestingly this time the second solid revolve command with join trims the internal faces correctly!
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
The bug can be reproduced even when I make revolve solids from a sketch and then unstitch and loft gain.
Check attached file and video:
https://drive.google.com/file/d/0Byzv_NlyKp_2LVo3ZFlrZjJJemM/edit?usp=sharing
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Just for the sake of testing
I created a sketch two rectangles
created solid revolves
unstitched
relofted and same bug
Timeline Solid Revolve
No Timeline Solid Revolve:
Did a nother quick test with patch revolve and the bug does not apear
so I would say the solid revolve causes this.
Doing this in DM or TL makes no difference
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Many thanks Claas, looks like this was enough info for the development team to track it down. It turns out Unstitch was the culprit - we'll try to get this one fixed soon.
Really appreciate your help with this,
Jake
Jake Fowler
Principal Experience Designer
Fusion 360
Autodesk