I have a mesh with a texture. I can easily import the mesh into Fusion, but I really need to bring along the texture map as well. Is there a way I can do this today? Are there plans to support this soon?
Thanks!!
Jeff
Hi Jeff,
Currently, Fusion cannot import texture when importing meshes. You can import the texture into materials then assign to the mesh again. Thanks for your suggestion about this and we will consider it later.
Gavin
So just to confirm Gavin, this is not any any product roadmaps and I should not be expecting this for 1 year +?
What would it take to fast track it? It's extremely important for a closed loop, 3d scanning -> 3d modeling -> 3d printing workflow
first, Fusion 360 releases every 6 to 8 weeks so you might not have to wait a year+.
Second, can you be a bit more specific on the workflow you need?
What format are you using to 3D print that is taking full color textures.
How will the texture update correctly as you make changes? What kind of changes to the mesh do you want to make?
thanks!
I'm going to have the team working on mesh direct message you and set up a time to chat in the next few days.
Hi! I just wondered if this subject is still being considered by the team? -When lying out t-splines on a reality capture it is kind of "the missing link" between snapping to a crude mesh and working with photos...
Hi @jeffchuber
I'm Colin Smith, a product manager on Kevin's team who will be working on the Mesh projects this year.
I think I have an idea of what you are asking for but let's set up a phone meeting to make sure.
Please email me direct at colin.smith@autodesk.com and we can set something up.
Thanks
Colin
Seems Jeff has not logged on since 2014, might want to get with one of us that currently has a use for this stuff.
Phil Procario Jr.
Owner, Laser & CNC Creations
What he is asking for is actually fairly straight forward.
Most subdivision surface modeling software (3DS Max, Maya, MoDo, Blender, Cinema 4D .....) allow to UV map a texture onto a mesh. UV mapping is the keyword here.
The .obj file can save the UV map and the texture associated wih that. What he's asking for is that that teexture and the UV mapping are honored by Fusion 360.
In fact that is one of the shortcomings of Fusion 360s render engine that it lacks suport for UV mapping. The procedural wood textures address this only to a degree.
Try to map the striped texture of bent laminate plywood onto the ege of such a piece of furniture and you'll discover the curnt limitations
For example this chair was originally modeled in Blender. I can (and have) pefectly fine export the control mesh as a .obj file, import it into Fusion 360 and make a T-Spline out of it for furhter editing. I can also render the seat fine with Fusion 360 procedural wood textures. However, I cannot properly render the steam bent pieces of this chair becasue the textures would not follow hte bent wood grain but the pieces would look like they've been out out of a solid piece of wood.
My 2 cents 😉
Hi Phil and everybody.
Excuseme I am just entering in this topic (Photo to 3D) and I have been searching the correcto workflow to achive what I want to do. According whit all the docummentation I've read, the process starts with the ReCap to generate a mesh model from photos, Memento has the ability to edit this mesh (slice,resize,etc).
What I need to do is modify the mesh WITH HIS ASSOCIATED TEXTURE and add more 3D objects to the model, can you please guide me what can I do to achieve this?. According with this conversation, Fusion 360 does'nt allow the texture of the mesh model I adquire form ReCap.
I work in the solar PV industry and I want to use this to insert panels onto the building we work.
Regards!.
Hi @lequiroz
Currently Fusion 360 doesn't have the ability to bring in a mesh with a texture. It is something that we want to be able to do in the future - but we don't have a set date at this time.
Colin
What is it you want to do with these meshes after import other than adding 3D objects ?
Do you intend to use this for precise CAD work and manufacturing or is this for rendering and visual representation ?
If it is used for the latter, you may be looking a the wrong software. Software packages such as 3DSMax are much better suited to accept scanned and point cloud data including textures and color information.
Hi.
The intent is to use the scanned data to generate a model and place or add the 3D solar PV panels (currently we generate a 3D model for the house and a 3D model for the panels using SKU), this in order to achive a better idea of how they will look or even if the space will be enough.
Additionally to this we can use this to generate renders to convence the client. According to this, what workflow do you recommend?
Regards!.
Yes @TrippyLighting was correct, 3dsMax, Maya could both do what you want. I was just letting you know that Fusion can not.
I do this kind of work all the time using Maya and Lightwave.
Phil Procario Jr.
Owner, Laser & CNC Creations
Hello,
the last post of this topic is in April...
Is there any enhancement yet? Is it still in the road map?
I've tried to import an object with textures applied and a priori Fusion is still losing the UV's...