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Light_Guy
Posts: 238
Registered: ‎09-24-2007
Message 1 of 3 (250 Views)

3D/Reality Capture Hardware requirements?

250 Views, 2 Replies
01-07-2013 06:34 AM

So, we are entering the world of reality capture here. Point Clouds and laser scanners! WOO HOO!! Can anyone recommend desktop/laptop hardware minimums? I was at a panel discussion at AU2012 and they mentioned the HP Z800 and the others kind of nodded. I also read somewhere that a SDD hard drive is better than a SATA for 3D work. I am trying to get my IT folks looking at a proper standard for 3D work but need some good real world data to support my suggestions. Any help is ALWAYS appreciated!

Paul Hamor
"Always good ships!"
*Expert Elite*
dgorsman
Posts: 5,698
Registered: ‎10-12-2006
Message 2 of 3 (235 Views)

Re: 3D/Reality Capture Hardware requirements?

01-07-2013 11:43 AM in reply to: Light_Guy

WOO HOO and point clouds do NOT go together.  Useful, yes, but be prepared for hair loss.  Remember its reality, whereas the engineers/clients are usually looking for rationalized or optimized design values - e.g. angles at a perfect 90 degrees.

 

SSD vs. SATA 6Gb/s won't matter much if you are sharing data, likely the data will be served rather than local.  There are a few minor advantages to an SSD in general performance and cost but nothing specifically related to 3D work.

 

Point clouds are *very* data intensive, so the most RAM you can stuff into the motherboard is your main goal, and usually acheivable in cost if you don't go for the uber-ultra-game-spec or ECC stuff.  Normally I'd put processor speed first but in this specific case I'd make it a very close second, as point cloud management software will usually do a good job of managing those points for you.

 

Z800's are OK, although a bit of overkill for most work, expecially if you need more than one or two.  If you already have a purchase contract with HP, the benefits will probably outweigh the extra costs involved.  If this is a one-off, consider a custom build.  This is exactly the situation where custom building is an advantage over mass-sourcing.

----------------------------------
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Mentor
Light_Guy
Posts: 238
Registered: ‎09-24-2007
Message 3 of 3 (232 Views)

Re: 3D/Reality Capture Hardware requirements?

01-07-2013 11:59 AM in reply to: Light_Guy

We have the HP contract and we need about 10 machines to start so I guess we might lean the 800 way. Thanks for the info!

Paul Hamor
"Always good ships!"
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