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Publishing an image results in ugly visual artifacts in the image

13 REPLIES 13
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Message 1 of 14
Anonymous
2172 Views, 13 Replies

Publishing an image results in ugly visual artifacts in the image

Ok, so I wanted to try publishing a raytraced image out of Showcase 2014. Well, thats easy, you might say. I thought so too. So, no problem, I decide to test the waters. I click publish image, let Showcase process it using the default render settings (ambient shadow - interactive @ level 6), and then opened the finished file. It looks like this. These horrid lines crossing over the entire picture are obviously unacceptable. So, what's going on? The reason this is such a problem for me, other than the obvious fact that its ugly, is that without the publish image command being utilized, I can't save an image of my render at any resolution higher than my monitor's native output of 1920x1080. Its very easy to just click the save button on the raytrace panel on the bottom right but this just saves to whatever resolution my monitor is currently running at. 

 

These lines aren't visible during hardware rendering or during a regular raytracing operation (that is, raytracing done not using the "publish image" command). So, whats going on here? I tried publishing to .tiff, .jpg, and .bmp, and all give the same results as the picture I included in the link above as a sample.

 

I'm hoping that there is an obvious reason for this and that the fix is a matter of tweaking this or that setting. No other program I've used to output renders with at resolutions higher than my monitor supports (and the target output in this case happens to be 2560x1440) has given me this kind of unwanted visual artifact. I'm not happy using other software packages to get what I want, since I find Showcase to be so easly accessible and capable of giving extremely beautiful results. Please help!

13 REPLIES 13
Message 2 of 14
cikho
in reply to: Anonymous

does this happen at every resolution /proportion?
does this happen with every scene or only this one?
_________________________________________________________

almost a showcase PRO user 😛

if you find my post useful, please give kudos or mark as solution 😄
Message 3 of 14
Anonymous
in reply to: Anonymous

Yes, regardless of resolution or scene. Like I said, I can save the image with the save button on the raytrace panel but that limits me to a max image size of 1920x1080, which is not what I need.

 

Did you see the example picture I linked and added as an attachment? 

Message 4 of 14
cikho
in reply to: Anonymous

yes i saw the image and honestly i understand your frustration..

i'm using 2013 and never had similar artifact..

maybe is a problem with some driver..

 

did you tryed also various image format?

 

 

_________________________________________________________

almost a showcase PRO user 😛

if you find my post useful, please give kudos or mark as solution 😄
Message 5 of 14
Anonymous
in reply to: cikho

Yes, .tiff, .jpg, and .bmp, all of which resulted in the same thing. If no one working for Autodesk will respond I guess I'll just re-install the program and hope it will fix the problem. Its hard to tell whether or not this problem is software related, like you said, or related to unsupported hardware. Either way, it would be nice to know if others using 2014 have experienced this issue.
Message 6 of 14
MarionLandry
in reply to: Anonymous

Hi,

to help you I need more information.

What are the Raytracing settings you are using? 

Would it be possible to share the scene with me so I can test it on my side. 

I Never encounter such things but I have seen it in the past. In my experience, it was sometimes related to the RT settings or the graphic card. 

 

Are you, by any chance, using a ATI card? 

If you could share the component of your computer, it might also give me some pointers.. 

But sharing your scene would be best so i can run some test on my side. 

Let me know.

Marion

 

Marion Landry
Technical Marketing Manager
3ds Max Design + Showcase

Twitter @MarionLandry
YouTube Channel @LandryMarion
https://www.facebook.com/Autodesk3dsMax
https://www.facebook.com/Autodesk.Showcase
http://www.linkedin.com/pub/marion-landry/4/a78/258
Message 7 of 14
Anonymous
in reply to: MarionLandry

As stated in my original post, I was just running a test to try publishing at higher than 1920x1080 using the default settings (ambient shadow - interactive @ level 6). I use an Nvidia GTX 560M GPU with an intel i7 CPU, and 16GB of RAM. This problem occurs regardless of the scene. I was just importing 2013 .dwg files from AutoCAD into the program for my tests. I never saved them as Showcase scene files before trying to publish.

Message 8 of 14
MarionLandry
in reply to: Anonymous

Hi,

what it is starting to point to me is that it is most likely a graphic card limit.. but let's not give up yet and try few more things:

 

1)      Make sure that you video card is update with the latest drivers - this is really important

 

2)      After he updates the drivers,  completely remove the Showcase 2014 user prefs folder from my documents - C:\Users\t_landm\Documents\Autodesk Showcase 2014 Delete that folder completely and restart Showcase. 

 

 

If you don't have the latest drivers then still do step 2 and restart Showcase.

Let me know if that helps at all. 

Marion

Marion Landry
Technical Marketing Manager
3ds Max Design + Showcase

Twitter @MarionLandry
YouTube Channel @LandryMarion
https://www.facebook.com/Autodesk3dsMax
https://www.facebook.com/Autodesk.Showcase
http://www.linkedin.com/pub/marion-landry/4/a78/258
Message 9 of 14
Anonymous
in reply to: MarionLandry

Well as far as graphic card limits, I have no idea; but I will note again that I can get perfect, artifact-free results when not using the publish image command, but being limited to 1920x1080 output is a little annoying.

 

As far as drivers go, as stated in a newer thread on this forum, the latest drivers unfortunately prevent Showcase from even starting. So, I'm in a bit of a pickle. I'll try your second solution and see if that helps. Thanks for your diligence here Ms. Landry.

Message 10 of 14
MarionLandry
in reply to: Anonymous

Yes, there are other treads on the forum about Driver not working and making Showcase crash. I am very sorry to hear that and there is not much I can do on my side. I am running the NVIDIA K5000 and don't have any of what you are mentionning.. so it's hard for me to help, understand and find a solution. 

Hope clearing the pref folder helps.. 

Marion

Marion Landry
Technical Marketing Manager
3ds Max Design + Showcase

Twitter @MarionLandry
YouTube Channel @LandryMarion
https://www.facebook.com/Autodesk3dsMax
https://www.facebook.com/Autodesk.Showcase
http://www.linkedin.com/pub/marion-landry/4/a78/258
Message 11 of 14
MikahB
in reply to: Anonymous

Was there ever an actual solution for this?  Just fired up Showcase for the first time in a while and I'm getting exactly the same things on every "Publish Image" I do.  Really maddening.

 

Tried the 2 suggested fixes here, zero difference.  Anyone seen and solved this?

Mikah Barnett
All Angles Design
Product Design Suite Ultimate 2014
Windows 7 Professional x64
Intel i7-3770k @ 4.5GHz
32GB DDR3-2400 RAM
GeForce GTX 670 4GB
Message 12 of 14

What version of the driver you use?

now the best version is the 347.XX.

Bye

Christian Garimberti
Technical Manager and Visualization Enthusiast
Qs Informatica S.r.l. | Qs Infor S.r.l. | My Website
Facebook | Instagram | Youtube | LinkedIn

EESignature

Message 13 of 14

Running 347.88.  Upgraded from 337.88 as a troubleshooting step, zero change.

Mikah Barnett
All Angles Design
Product Design Suite Ultimate 2014
Windows 7 Professional x64
Intel i7-3770k @ 4.5GHz
32GB DDR3-2400 RAM
GeForce GTX 670 4GB
Message 14 of 14
afroese
in reply to: MarionLandry

I'm using 2017 showcase and my published images always turn out the same quality, which is poor.    I don't what else I can do in the settings to make this more clear.  If anyone can offer me any tips I would appreciate that.

Capture.PNG

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