Hello everyone,
I'd describe myself as experienced user with Maya/MoBu/Mudbox and so on. But for my current job I've to create new custom envrionments for Showcase (a program I've never touched before). These tasks are easy.
However, I was wondering if it is possible to get an animated character into Showcase.
Now I started with a test rig and animation. 4 Joints, smooth skin bind, 200 frames of animation. I tried to export the complete rig with the animation baked to the controllers/joints and also I tried a fbx file with a geometry cache appended to it. Both I couldn't open (with the animation) inside of Showcase. I discovered the "import fbx animation" possibility in the helpfiles and tried it out (although as I understand it, it just gets the translation/rotation information out)...which resulted in nothing more than the static model of my fbx object.
So my question is, is it somehow possible to export an animated character (which is animated by deformers (skin or something else)) to Showcase or is showcase unable to perform these tasks?
Thank you very much.
So long - Leo
Maximum creativity means maximum CPU Power 😉
// Latest animation short //
https://vimeo.com/46085748