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Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

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lightcube
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Wall Worm Model Tools -- Making it easier to export models, collision models and LODs in 3ds

I've just released a new tool for automating many of the steps in creating a model for the Valve Source Game Engine inside 3ds Max. The tool is not in a final stage, but it is now where I think it can be released for use and input.

Wall Worm Model Tools Download

What this tool does:

1) Makes QC (text files) required for compiling models. The QC parameters are controlled by the models/settings made in the 3ds UI.

2) Set collision models--and automatically apply the necessary smoothing groups

3) Auto-generate LOD models

4) Control LOD switch distances with visual tools

5) Export all models into SMD files along with the QC file

I've only tested the tool in 3ds Max 2011 64-bit.

Please share any feedback and bugs.

Wall Worm Model Tools Download


Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti
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Message 21 of 21
lightcube
in reply to: lightcube

Wall Worm turns five years old this month. Woot.

 

A ton has changed since it started. Here is a new video on using WWMT + CorVex + PropLine for Source Engine level design:

 



Shawn Olson

Developer of Wall Worm
3ds Max plugins and Scripts

3ds Max 4/Gmax - 3ds Max 2020
Mudbox 2009-2019

Windows 10 x64
i7 8700K
64GB RAM
Geforce 1080ti

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