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UDK Scaleform on Static Mesh

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Anonymous
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UDK Scaleform on Static Mesh

Hey everyone!

So I am currently making a game in UDK, and I want to apply Scaleform to a Static Mesh. My goal is to make it look something like Deus Ex: Human Revolution (Eidos Montreal, SQUARE ENIX, Eidos Interactive).

If anyone knows, how would I make this work? I've gotten it to work once before, but none of my text/colors came up clearly, it was very blurry. Any help would be much appreciated!

-Hamstamps

P.S. No copyright infringement meant by reference to Deus Ex: Human Revolution by Eidos Montreal, SQUARE ENIX, Eidos Interactive or video of the opening credits of Deus Ex: Human Revolution. References intend for educational uses only.
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