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Exploring 3ds max scenes

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Message 1 of 6
Kryter
433 Views, 5 Replies

Exploring 3ds max scenes

Hi everybody!
I have a scene made in max of a building and i would like to use that and transform that into a kind of game but its just for exploring the scene with the keyboard and the walls canĀ“t breasted(i think its the right word xD)

How do i do that and what software do i need besides 3ds max?
Please help me

I would be very grateful.
5 REPLIES 5
Message 2 of 6
Avotas
in reply to: Kryter

The phrase you are looking for is "with collision". Collision makes objects solid, so you can not pass through them. For an interactive walkthrough, something the user controls that handles collision, your best off looking for a 3D Game Engine. I linked to Unity below. It's free for non commercial (non-business) use, and fairly cheap if you do choose use it for business.

http://unity3d.com/

If you want something like a movie, something the user can not control, you are best off animating a camera to "fly through" the area inside 3Ds Max. Just don't make it pass into objects. This process is much easier to do then using a game engine.

Best Regards,

Avotas
Message 3 of 6
Kryter
in reply to: Kryter

Thank you for your help šŸ™‚ I think I'm going to do an interactive walkthrough so I will need 3ds max and unity. The only problem now is the programming at Unity.

šŸ˜„
Message 4 of 6
Avotas
in reply to: Kryter

Unity isn't bad, it's mostly visual object based programming, and what you're doing shouldn't require that much work.

Digital Tutors has an excellent Unity section at http://www.digitaltutors.com/training/unity-tutorials. The first lesson is free!

Best Regards,

Avotas
Message 5 of 6
Kryter
in reply to: Kryter

Thanks alot for the help

Your tips have been very helpful xD

IbericWolf
Message 6 of 6
dongray
in reply to: Kryter

Reviving this thread is probably not going to be popular but I don't get around here much.
Unity does have a built in First Person Controller that can be used out of the box for a simple walk-through, programming already done.
Drag it into your scene, go to game mode and you're up and running.
Just remember when importing your FBX files from Max to select "add colliders" in the Inspector panel.

EDIT: Forgot to mention, Unity free can be used commercially until you reach the $100,000 mark.
http://unity3d.com/unity/faq

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