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Chris87
Posts: 13
Registered: ‎02-24-2012

Experience with Skyrim - Building a new Monster

560 Views, 4 Replies
03-03-2012 02:12 PM
Hi,

I'm a student and have free access to 3dsMax and Motion Builder.
I want to create a monster for Skyrim from scetch and export it into TES_V Skyrim.

Therefore I wanted to ask whether it's possible to simply use 3dsMax and MotionBuilder to
build a whole animated model for Skyrim.

Since the creationkit permits simple mod creation process I also would like to use it in combination with 3ds max.

If someone's got advice or reference material please show me!

regards
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Moderator
Steve_Curley
Posts: 18,735
Registered: ‎08-07-2007

Re: Experience with Skyrim - Building a new Monster

03-04-2012 07:55 AM in reply to: Chris87
You may be better off asking on the Bethesda forums (forums.bethsoft.com) - there's a whole forum dedicated to the Creation Kit and modding. There's no native .nif exporter for Max so you have to use 3rd party tools to get anything from Max into the Creation Kit. Whether new animated characters are possible or not I don't know.

Max 4.2 through 2015 (SP2+EXT1), Composite 2014.
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 335.23).

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Contributor
Chris87
Posts: 13
Registered: ‎02-24-2012

Re: Experience with Skyrim - Building a new Monster

03-05-2012 02:31 AM in reply to: Chris87
Thanks to Steve for the hint! For those of you who are interested in the subject too i got this link to the modders community wiki:

http://wiki.tesnexus.com/index.php/Main_Page

You're even supposed to be able to import the rigging data from skyrim into 3dsMax and editing it.

If someone's got other good scources or tutorials (maybe PDF-Tutorials with pictures and all that stuff) please pm me.

Regards
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Distinguished Contributor
Avotas
Posts: 271
Registered: ‎04-08-2012

Re: Experience with Skyrim - Building a new Monster

03-05-2012 10:50 AM in reply to: Chris87
*.nif is created and owned by GameBryo, while there are free readers and writers out there, they have known issues with things like, LOD, skeletons and skin binding. I believe the Max support is better then the Maya support, but do a lot of small form tests before investing huge number of hours into something.

Avotas
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Contributor
Chris87
Posts: 13
Registered: ‎02-24-2012

Re: Experience with Skyrim - Building a new Monster

05-05-2012 02:58 PM in reply to: Chris87
Hi guys, since my last post there was not much inspiration in the air and my model is still in raw build up process and lacks detail. Furthermore there are exams to handle and I'm pretty sure I'll be pretty busy then. So maybe in a couple of month I'll be back hopefully with some good news and results :smileywink:
In the meantime maybe you'll already have some great work to show us and some new advice.

Stu
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