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goblinsnghoulsnogres3d
Posts: 2
Registered: ‎01-27-2012

6 point intersections and above for modeling--a bad thing?

159 Views, 3 Replies
01-27-2012 03:25 AM
not sure if this is the right forums, if not sorry about that and the accompanied n00b question but i searched all over the global net and cannot find the answers anywhere...

Is it bad to have intersections of at least 6 edges for building models for gaming? I finished a building but someone now tells me that i shouldnt have 6 point intersections. Is this true? Also, I made the roof and windows separate from the walls due to complexity and he tells me they must be unified as a single mesh if i want it used in gaming?? Is this true as well??

PLease help me i spent alot of time on this project only to have it uBer-DeNied :smileysad: !!
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Distinguished Contributor
Avotas
Posts: 271
Registered: ‎04-08-2012

Re: 6 point intersections and above for modeling--a bad thing?

01-27-2012 01:52 PM in reply to: goblinsnghoulsnogres3d
Hi,

Every game engine has it's own limitations and drawbacks, so it is always best to create something with that in mind. However from a technical standpoint, both issues can be easily corrected. In Maya, you can select your window and wall then go to Mesh -> Combine to make it on object. For objects with more then 4 faces, that can be fixed by going to Cleanup -> Fix By Tessellation -> Faces with more then 4 sides. Similar processes are available in Max.

With that said, I don't see any problems with what you have described. Your best bet is to grab an engine and try it out!

Best Regards,

Avotas
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goblinsnghoulsnogres3d
Posts: 2
Registered: ‎01-27-2012

Re: 6 point intersections and above for modeling--a bad thing?

01-27-2012 07:00 PM in reply to: Avotas
awesome, thanks for the reply! It seems folks up in CG society are too good and aloof to answer questions now.
answer much appreciated :smileyhappy:. And I assume 6 point stars are not an issue since maya doesnt have any cleanup tool for that :/
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Distinguished Contributor
Avotas
Posts: 271
Registered: ‎04-08-2012

Re: 6 point intersections and above for modeling--a bad thing?

01-30-2012 01:10 PM in reply to: Avotas
The lack of a reply probably isn't related to stuffiness, but in the manner you asked the question. It's a very open-ended with a lot of unknown variables, so people tend to ignore it instead of leading you down a path that may cause problems later on. Screenshots help in cases of "will this work" or similar questions.

Good luck!

Avotas
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