I'm trying to create tapered tubes using the pipe command. Whenever I edit a segment, Fusion 360 starts the beachball spinning and never returns. Processors are pegged. Have to force-quit.
In the pipe command, I'm using 2 segments per path, one with diameter of 20mm and one with diameter of 40mm. Usually the hang occurs when I move a segment along the path (straight sketch line). OS X 10.9.5 on a MacBook Air. October release of F360.
Anyone else?
-jamie
Hi Jamie,
Thanks for posting on this issue on the forum.
I've tried a couple of things to reproduce this issue; however, I haven't found that I'm able to reproduce the hang. Below is a quick Screencast I made on my Mac Mini. Could you take a look and let me know if I'm following the correct procedure?
Thanks,
Hi Nathan,
Thanks for the reply. I'm trying to make a straight, tapered tube. What happens if you make a simple pipe along a sketched line, with just 2 segments? Change the size of one segment to 46mm and the other to 58 mm. Then try to move the first segment to 0 and the 2nd segment to 1 (or the other way around)? That does it for me every time, on two separate computers.
I'm a bit new to this, but I'll try and figure out how to do a screencast.
-jamie
This should help you to get started
Autodesk Screencast Product Page
Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10
I was hoping this issue would go away in the 18 Nov release, but it is still there.
Here is a screencast:
https://screencast.autodesk.com/Embed/5c84109b-ec84-45fd-9096-f2724077f530
over 10 min elapsed and ball still spinning. I suppose it is a good excuse to make another coffee.
-jamie