I've pulled fairly complex sketch and want to bevel or chamfer the edges of the top face, it looks like the only way is to laboriously select every edge. Is there something I'm missing?
@marshaltu that would be fine for an object as simple as a box, but more complex geometry that has many other features the selection window would grab unnecessary items and chamfer those, as well.
So, please attach your model so we all know what you are trying to do.
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John Hackney
Retired
Beyond the Drafting Board
Sorry. This is under NDA, but I can answer questions you have about my statement.
Same question. This is my model. Basically a cookie cutter and would like to chamfer the top face along both edges for a sharpened/ thinned face
Just occurred to me I could do an angled extrusion off of the face... which would probably give the result I want.
Hi,
Please share the file.
File > export > save as f3d on local drive > attach it to the next post
günther
Hi,
Without working on the contours (softer transitions) this will not work.
At these and numerous other points, self-intersections occur that prevent the operation.
günther
I'm working off a logo so I can't make major changes, but some of the very sharp edges are just from offsetting the path in Illustrator. I don't suppose you know of a smoohing technique so that I can avoid identifying every stray inflection point?
Hi,
take a look at the file.
> Converted to Bezier and reimported to fusion > extrude +taper > extrude/cut inside
günther