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Smoke 2015 and Mocha Pro 4.0

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Message 1 of 6
truss7
778 Views, 5 Replies

Smoke 2015 and Mocha Pro 4.0

I just wondered whether anyone has used the above together and whether mocha 4.0 works with the new bilinears in smoke 2015?

5 REPLIES 5
Message 2 of 6
truss7
in reply to: truss7

if it helps anyone else I've heard back from imagineer and mocha 4 is deffo compatible with smoke and flame 2015. 

 

Message 3 of 6
moreymichael
in reply to: truss7

Mocha Pro rocks.

 

Cheers, Mike

Late 2013 MacPro, 10.9.5, 2.7 GHz 12-Core, 64GB ram, AMD D700, 1TB SSD
Message 4 of 6
davidjahns
in reply to: moreymichael

Can anyone point me to a tutorial or explanation of how mocha now works with the new Vertices/UV Maps instead of vertices/offsets?

 

 

Message 5 of 6
davidjahns
in reply to: davidjahns

not using Mocha 4 yet - still 3.2. Is that problem? Any help appreciated!
Message 6 of 6
rjino4732
in reply to: truss7

Note about Mocha Pro 4 update: (cool new feature but it may trip you up)

 

We introduced a new frame offset parameter into version 4.  You can now set the offset by the clip you bring in, a particular number, or a timecode.

This is probably where it has changed for you.  By default we set to the clip frame, so if your DPX is concerting to timecode, it will up the number.

 

If you want to make it work like you had it previously (setting by a specific number) her’s what you need to do:

Go to Preferences

Go to the Clip tab

Under the “Defaults” column, check the “Fixed Frame Offset” box and set your preferred default value.

Now when you start a new project it will offset by the frame number you prefer.

 

For your existing project, you can adjust this by:

Go to the File menu

Choose Project Settings…

Adjust the First frame offset to your preferred starting frame

This should then set to the correct value.

 

Changing the clip frame offset will actually offset the clip itself, which is not what you want.

 

Martin Brennand

Product Manager

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