Hello every one, i have an fbx 3d model on unity 3d delivered with other models. all of them share a big atlas texture. I'm trying to "break the atlas" on 3ds max to get only the texture i want. I don't have the plist neither.
i'm a developer and don't know that much about 3ds max so please bear with me on this.
thank you.
Solved! Go to Solution.
Solved by Steve_Curley. Go to Solution.
Hello and thank you for your reply, i usesd this tutorial
https://www.youtube.com/watch?v=Xi467BO_-JY
to understand what to do with render to texture, but here he is baking 5 seprate textures into one big texture.
Actually what i'm looking for is the other way around.
i have 10 animals and 10 textures baked into 1 big texture. I need to use only one animal et therefore i need to extract the correspending texture from the big one.
Hope this is clear
thanx
Yes, actually i tried it and a got 1 texture with only the information i needed and a smaller size. What confused me i guess is that i was waiting to get a single texture like any other non baked model.
thanx alot this was very helpful.
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