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How is Smoke with a Morph transition? I have some frankenbites that an editor did in MC and used the MC Fluidmorph to patch. Some are OK but others have ratty artifacts so I'm wondering if Smoke will do a better job.
KEN
there is no morpher in smoke , u can cheat ut with a timewarp using motion estimation but i doubt it will be any better than then MC fluidmorph effect. If u have a flame nearby u could use the distort node or if u like punishment u could try to do it inside of action using extended bicubics 🙂
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