I do love a good read of the manual, and that was the first thing I looked at. Also lots of emails with our local autodesk guru.
So I'm not using an input LUT, but I am switching the floating point conversion (under settings/calibration) from log to lin.
I really don't have a problem with Lustre, but more likely a monitor viewport (linear mode) problem with flame.
As I said in the post, the picture difference from Lustre back to FLame is not massive (like a misplaced LUT in the render pipeline), its a subtle contrast issue.
I have Cedric Legeune looking into it as well, and at this stage he can't find an answer either...... thanks for your help.