I've got a low-poly body with a separate body, head, eyes, eyelids, pupils, eyebrows.
I'd like to create blendshapes of the head in Mudbox 2011 for use in 3ds 2011 (maybe 2012 later).
I've never created facial morphs, so ... even though this may be a dumb question ...
I'm not an experienced Mudbox artist, I had an artist create my model of Elmer Fudd.
It SEEMS logical that I could sculpt better morphs better for an L3 mesh.
But, not having done it, I could be totally mistaken?
What are the pros/cons of sculpting with an L3 head?
Thanks!