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Distinguished Contributor
Posts: 415
Registered: ‎04-06-2009

Create a reflection using a normal pass on a 2d object

56 Views, 1 Replies
05-04-2012 03:14 AM

is it possible?

I will receive a 2D object and a normal pass. And from that I need to create some shperical image that will be mapped on to the image without being in 3D space. I know it's somehow possible in Fusion using some global pointers.
Is something similar possible in Smoke?
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Posts: 3,525
Registered: ‎07-22-2003

Re: Create a reflection using a normal pass on a 2d object

05-04-2012 07:13 AM in reply to: summerfun1984_1
Normal Maps and other cool things are available in Flame. I am sure that you could fake it on your object with a bicubic and then process it out and then add it back into Action to keep it 2D. Or maybe with Source Nodes.

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