I'm sure this has a simple solution that I am just not seeing, but for the life of me I cannot figure it out.
The attached image demonstrates what most of the brushes actually do, and I'm not entirely certain why.
you have to subdivide the sphere... shortcut shift+d
I thank you for the assistance, and not pointing out my complete idiocy for not recalling something so basic.
Really did not know that either, so thank you! 😄
This may be the wrong place to ask this, and it may go unanswered... but I'll throw it out there anyway. -- Is it possible to import a 3D scuplt from Mudbox into Unity to use as an object (terrain, character, item, etc..)? I have seen some rather conflicting answers.
So the line of progression would be Mudbox --> Maya (or Max, etc..) --> Unity, depending on the object? I highly doubt there would be a tutorial demonstrating that process, huh? 😛 I suppose figuring out each step in turn would be the best course of action; just have to figure out where to start.
Digital Modeling by William Vaughan, any good recommendations? It has a small chapter on sculpting, as well.
I appreciate the time you've taken to explain this. It's quite clear that I have some studying to do here.
Thank you, very much! 🙂
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