hey flamies,
at this point i would like to share an advanced setup for keying and spill suppression.
the footage frame used here is from the film "hugo" by martin scorsese.
main postproduction company was pixomondo.
the challange during this show was, that mr. scorsese wanted us to get rid of the green spill
but to avoid any colour change of the plate. to make this task a little more interresting
we had a lot of smoke in front of the green screen, reflecting metals and of course
some motion blur.
to make a long story short, pixomondo did a stunning job and received an oscar 2012 for the
vfx work done on hugo.
but as most companies in the feature industry they are using nuke mostly, so i was interrested
if i could recreate a shot on flame, and by using flame i mean "out of the box" of course, without
using keylight or any other spark.
so here is the setup, it is so simple that it hurts.
use the master keyer, pick any colour you like. switch on spill suppression. go to the colour selector of the spill suppression and slide the green or blue slider to 100% (1023 in case of 16bit float) and the other colours to 0. change the output from result (comp) to frontCC.
so at this point you only get a plate where the green is gray.
now get a logic ops and substract the original from the key out. what you receive now is the green only, swaping the inputs returns the suppression colour, in this case purple.
now that you have your green and your plate seperated you can do with the green what ever you want, and by adding (logic ops - add) it back you receive exactly your plate.
so if you i.e. change the hue of your green and then add back you only change the hue of your
green screen, not the hue of the rest of your plate.
changing the hue is of course the simpelest task and i only used it to keep the setup simple.
you can of course use a mono, select the green channel and multiply this with your background
(maybe you want to blur your background first) and then add it back on your plate and your spill
changes the colour to your background colour. or you use the green channel as a key only for the transperent parts of your plate (like smoke, motionblur or soft edges)
i am sure when you guys play around with this setup you will find many more usefull things you
can do with it.
for me it was just fun to find out how to convert a nuke approach to flame and to see that
it works with the same level of quality.
video tutorial available here:
https://vimeo.com/62523139