Started this a few weeks back, working on it a few hours a week, been a total Mudbox noob its been a steep learning curve but I'm slowly starting to get the hang of it.
The plan is to create a cybernetic head in the style of DOOM video game. Will try to update this as I go along, any tips or crits welcome.
As you can see I went through several face shapes, I think the latest version has a bit more personality. ( the gray renders )
I've exported the mid-poly mesh back to maya and started blocking out the mechanized parts