One would expect that the horizontal and vertical constraints refrenced off either the position of the monitor or probably even more logically the rotation of the view navigation cube at the top right corner but neither is the case and I can find no logical rhyme or reason for how it refrences which is which.
I have a sketch open right now. Looking down at that sketch in top view with Top being in it's proper orientation I have to put a horizontal constraint on a line to make it vertical. This makes no sense whatsoever.
I think it makes the most sense that in this view a horizontal constraint should create a horizontal line.
If you rotate the view 90 degrees then a horizontal constraint would create a vertical line on the screen.
At least this way it would be constant and predictable. It's very frusterating when you go to make a horizontal or vertical constraint but the oposite happens and there seems to be no way to know which will happen before trying.
Similarly related I find it very frusterating that ctrl z closes the activity you are doign first and then rolls back one step second.
For example if I am in the constraints window and add a constraint I don't like hitting ctrl z closes the constraints window and then hitting it again goes back one. Then I have to go reselect the constraints window to keep adding constraints.
Never once has this been convienent for me. It always adds extra steps and extra time. ctrl z should roll back one step. Esc should kick you out of the constraints, dimension, etc.
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