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If you hold the Shift key down and mouse down on the model with your middle mouse button you will see a little red dot that has now become the center of view rotation. If for some reason you don't see it check you preferences. There is an option that should be checked on by default for "Enable camera pivot".
That would indeed be very helpful for inserting and joining parts in a bigger assembly. Currently after insertion you'll have to move the individual part into a location where the face you want to select (to place the joint origin) so it's not onstructed by other geometry. That gan get rather cumbersome and frustrating.
I really hate to bring that product name up yet again, but these small considerations (I would not even call that a feature) allow you to assemble large groups of components in Solid Works with absolute blazing speed.
You want free orbit or orbit with the 3Dconnexion space mouse?
You can use the move command today to rotate component(s) but its not a transparent operation that would fit well into a positioning work flow.
What if we asked you to pick the part to position, then opened a small window with only that part in in so that you could orbit and see all faces unobstructed. Then you could click in the main window where you wanted to place the part. This might remove the need to do a lot of visibility swapping and model rotation/moving?
The ability to orbit a selected body/component would be very useful indeed. Except I don't think I like the idea of bringing up a separate viewing window. How about instead, assign an additional hotkey to limit orbiting to the selected entities. So right now <shift> + middle mouse button orbits the whole design. Maybe have <shift> + <ctrl> + middle mouse button orbit the selected entities?
Thank you for idea - this is getting archived due to lack of votes. You can hold down the left button on your mouse to get a list of all the edges and faces that you can select without needing to orbit.