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It's just crazy that's not yet implemented. Really there is nothing special about "inset" as it exists in any other modelling package just not inside Fusion. I am not even interested in workarounds considering how much time you loose in addition. Especially, when you know that's one click > solution inside Moi3D.
On example, this was not fun to model at all considering my model is based on the inset/offset paradigm. I hope it will get addressed soon all considered. Thanks!