The openGL based 3d viewport renderer is pretty decent and useful in Fusion while modeling/designing to get a rough idea about the look and feel.
The raytraced render engine however I am not so sure about.
It feels like a basic start of a render engine, and not like something I could use for serious work.
Here are the following tools I think really have to be part of the render engine to make it somewhat
well rounded and productive
Materials:
1. emission material (mesh lights)
2. truly transparent (shadow free)
Env:
1. choose your own HDRI files
2. make use of the the render envs also in 3d modeling mode
( It is great that the render openGL envs are close to the raytraced envs, so it would be nice if while modeling I could get the same there as well for openGL previews.)
Camera:
1. lens degree
2. dof
3. save camera position
Renderer:
1. allow border render so I do not waste cpu time on full screen rendering when not needed
2. render speed seems to be quite slow to be honest