I would love to see some sort of a ghost feature in Fusion to be able to see through objects. See attached example from Form Z
Totally agree fusion needs more object shading types on a per object basis
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Really a good thing to be able to look past an object or behind and object. Incredibly useful!
There are several ways to do this now. If the object you want to see through is a component, right click on it in the browser and chose Opacity Control. This tool only works at the Component level, but it’s good practice to use components to organize your designs. You can also make components non-selectable if you want to see them as just a reference.
For individual bodies where you don’t want the entire component to be transparent, a workaround is to apply a material that is transparent or semi-transparent.
And if you Activate a component you are working on (right click the radio button in the browser) all other components will become ghosted.
I agree that more alternate shading types that could be applied to individual bodies would be useful, these are just some workarounds.
Hi Brian - I somewhat disagree that here a solution is provided.
Full component ghosting is possible - check.
On a per object body basis Fusion cannot offer the same function - solution not provided.
Using a transparent material as a workaround is a dearly bad workaround for so many reason because it just adds unneded labor managing and reapplying materials forward and backwards.
A simple trans check box would be faster better and honestly the professional way to do it.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
I agree, changing the Opacity Control is not a good work flow. Gohsting the object to a neutral grey would be much better work flow, it would be great to see through an object and not have it affected when you do an operation to other objects around it.