8 Kudos

Export to .obj

Status: Future Consideration
by pjhrydil42 on ‎06-26-2013 02:23 PM

I have had experience using programs like inventor in the past and now that Fusion 360 is out I would love to 3D model using that, however the end product is to create video models via Maya.  It is much easier for me to create models in Fusion 360 but I have not found an easy way to export from Fusion 360 to Maya.  It would be great to have an Obj export option to transfer files files from one program to another.. If I am missing something and there is any way to do this please let me know. I have some great ideas that I want to experiment with!



Status: Future Consideration

There is a backlog item for this FUS-15563.

by Employee on ‎06-27-2013 10:09 AM

Are there specific reasons the OBJ format will work better for you?  You may have seen there is export for IGES and STP but I assume there is something you like about OBJ that you would like us to support.  We have had some similar requests.

by pjhrydil42 on ‎06-27-2013 01:34 PM

It wouldn't have to be specificly OBJ, but I know that OBJ works with Maya.  I have tried to import IGES and STP's into maya but I have not had success.  The import options for Maya are only IGS_DC and STP_DC.  I'm not sure what the DC means but for whatever reason it says there is an error when I try to import those files.  The OBJ import option does not have DC after the file type.  


by Employee on ‎06-28-2013 11:21 AM

I believe the DC stands for Direct Connect which is a translation utility that should be installed when you install Maya.  You might want to check to make sure it is there.  If you can provide the error message we can try to find an answer for you.  It could be a while until we provide the OBJ options so I would like to find you a solution for the short term.



by Contributor TRACERfire ‎07-01-2013 07:40 PM - edited ‎07-01-2013 07:41 PM

A place where I would use an export to OBJ feature is for use in Maya or ZBrush.


I'd initially perform the hard modelling in Fusion, export, then use the clay-like sculpting features of other software to further refine or add realistic detail.


As a workaround I can import a STEP file into Maya and process the surfaces to polyface meshes. Alternatively, Rhino should be able to import a STEP file and export as an OBJ without blinking.


But I think Peter, in his original post, would like to see a direct translation ability and I do see merit in this as it saves a bit of file translation juggling by the user.

by Employee on ‎07-02-2013 06:00 AM

So the important point is to make sure there is a polygon output for the OBJ.  There are options in most exports that allow both.  It will also be important to define how the polygon export is defined. 


  • For T-Splines should we default to quad polygons? 
  • For any other object should we provide a method for defining how many polygons will be created?  Similar to "Save as STL" option in the component menu?
by Contributor TRACERfire on ‎07-02-2013 06:56 AM

I'd definitely default to a Quad Mesh for T-Spline to OBJ output.

From my experience it seems to be far easier to triangulate a quad-mesh than to go the other way around.


Controlling polygon density on export is also an excellent idea. ++1

by Board Manager on ‎07-12-2013 10:01 AM
Status changed to: Under Review
by petrikas.m on ‎09-08-2013 04:38 PM

I most definitely second that. *.obj is a must have. It's sort of an international language, that every software speaks. STL does the job for me, but for example, not all rendering systems support STL formats. *.obj is probably supported by 90% of the 3D applications. 

by Board Manager on ‎11-26-2013 08:08 AM
Status changed to: Comments Requested
by Board Manager on ‎11-26-2013 08:09 AM

Hello all, 


I'm curious if FBX export would fill this need, or does it have to be OBJ?



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