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While the animations tools are great for exploding components, I'd love to be able to make animations that demonstrate how a part is supposed to move (a folding desk, for example), and thus use joints in the animation workspace.
Great feedback @Anonymous ! We are already starting to investigate how to do this, so stay tuned for join support in the animations module in the future. In the meantime, you can manually simulate these kinds of animations in the Animations workspace by using the Transform tools and managing those actions on the timeline.
It seems intuitive that this would already be the case in animation, a bit of a no-brainier considering that the program already does this in other modes, it seems odd, even silly, that it is disabled in animation mode! once I finished my model and set all the joints I found myself extremely disappointed that I could not adjust the model position without a whole lot of pain to position multiple parts individually into their various different positions [which took forever just for a single key frame] just to get to the first reference key frame and then of coarse since it doesn't handle the joints nothing moved properly [didn't follow conjoined joint movements] making animation mode just simply USELESS!!!