Hi All,
I hope you are all well and productive in post production.
Another two new videos dealing with Physical Based Rendering in Action have been uploaded to the Flame Learning Channel.
Part 4 looks at a great new workflow between Maya and Flame using PBS Ambient Occlusion texture maps to texture indirect lighting onto 3D models in Action. This allows you to get same render quality for indirect lighting and shading on 3D geometry that you would normally get by outputting 2D render passes using your favorite 3D renderer.
Part 5 discusses Substance PBR which can create procedurally generated textures that can work within the Physical Based Shading model. So if you don’t have a texture and don’t have time to manually create your own, you can use procedurally generated textures to quickly generate a texture that can be used on any 3D objects in the composites.
You can check this all out on the Flame Learning Channel.
or in the new Autodesk Learning on AREA - Just search for Flame.
Or you can download the videos via iTunes.
If you wish to follow along, you can use your own system or you can download the free training edition.
Please follow me on Twitter @DiscreetUK for the latest Official Flame Training Updates.
All feedback, requests and comments are always welcome!
Enjoy your weekend!
Regards
Grant
This is an excellent tutorial series Grant! You should never be taken for grant-ed. I certainly don't. Love your tutorials!
Cheers
Tony
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