Hi All,
I hope you had a good week and enjoyed the colour management series for Flame 2017x1.
Two new parts to Physical Based Rendering in Action has been uploaded to the Flame Learning Channel.
Part 2 looks at the PBR Shader node parameters in much more detail. This will give you an idea how how they work and influence the PBR Texture. We also show the workflow using PBS Maps which allow you to control the parameters of the PBR Shader using an image source rather than numerical sliders.
Part 3 runs through a few workflow examples of using PBS Maps. Firstly, we run through the workflow of applying a PBS map and assign an image source to influence the the PBR Shader parameters for a more customised result. We also cover localisation using PBS Maps to add parameter control in certain part of the PBR texture. And finally we look a few of the parameters to see the different results that can be achieved with a single or multiple PBS Maps.
You can check this all out on the Flame Learning Channel.
or in the new Autodesk Learning on AREA - Just search for Flame.
Or you can download the videos via iTunes.
If you wish to follow along, you can use your own system or you can download the free training edition.
Please follow me on Twitter @DiscreetUK for the latest Official Flame Training Updates.
All feedback, requests and comments are always welcome!
Enjoy your weekend!
Regards
Grant
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