Community
FBX Forum
Welcome to Autodesk’s FBX Forums. Share your knowledge, ask questions, and explore popular FBX topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Why does the SDK look for CppUnitTestingFramework.x64.dll

0 REPLIES 0
Reply
Message 1 of 1
Anonymous
280 Views, 0 Replies

Why does the SDK look for CppUnitTestingFramework.x64.dll

Hey everyone, Im just trying to get a simple FBX sdk program up and running and I keep running into this error:

 

SDK_Program.exe - System Error

 

The program can't start because Micorsoft.VisualStudio.TestTools.CppUnitTestFramework.x64.dll is missong from your computer.  Try reinstalling the program to fix this problem.

 

 

I could of course just throw the dll into the project directory, but I don't like solving problems without knowing why.   

 

One, why am I getting this error? Two, Why would a very simple FBX SDK program require a unit testing dll?  Finally, Where is it referencing the dll? 

For reference I am using the 2015.1 Release SDK with Visual Studios 2013 and linking with the fbxsdklib-md library. 


My program looks like this:

#include <fbxsdk.h>
#include "Common.h"
#include <iostream>


void main(void)
{
	FbxManager* lSdkManager = NULL;
	FbxScene* lScene = NULL;
	bool lResult;

	// Prepare the FBX SDK.
	InitializeSdkObjects(lSdkManager, lScene);

	// The example can take a FBX file as an argument.
	FbxString lFilePath("Models/FBX_Models/FBX_Rigged_Hands.fbx");

	LoadScene(lSdkManager, lScene, lFilePath.Buffer());

	FbxNode* lNode = lScene->GetRootNode();

}

 Also I am aware at the moment that the program doesnt do anything. 



Thanks!

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report