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Contributor
Scribe_1
Posts: 11
Registered: ‎03-14-2010

Triangle Strip

156 Views, 3 Replies
12-12-2010 10:47 AM
Hi guys,

Is there any built in support for creating/identifying triangle strips?

Many thanks
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Contributor
keres
Posts: 20
Registered: ‎12-01-2010

Re: Triangle Strip

12-12-2010 11:23 AM in reply to: Scribe_1
Are you talking about for DirectX or OpenGL? I've since figured from asking a question here that you should set the mapping mode on everything to eBY_POLYGON_VERTEX and run the imported mesh through your optimization algorithm, which will produce triangle indices. You will then be able to render a mesh as a series of index polygons.
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Contributor
Scribe_1
Posts: 11
Registered: ‎03-14-2010

Re: Triangle Strip

12-15-2010 11:54 AM in reply to: keres
The issue I have here is that it's for some educational Nintendo DS homebrew, the system doesn't support vertex arrays.
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Distinguished Contributor
jiayang.xu
Posts: 504
Registered: ‎04-21-2008

Re: Triangle Strip

12-20-2010 10:16 PM in reply to: Scribe_1
Nop, there is no such function in FBX SDK yet.
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