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Texture Address Mode

3 REPLIES 3
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Message 1 of 4
L-Spiro
548 Views, 3 Replies

Texture Address Mode

Is texture addressing information available in the Autodesk® FBX® SDK?

Game engines typically have wrap, clamp, mirror, border, mirror-once, etc.

I’ve searched for all of these words in the ImportScene sample and none of them exist, and it is definitely not in DisplayTexture.cxx.

 

So is the addressing mode always assumed to be “wrap” in the Autodesk® FBX® SDK?

 

 

L. Spiro

3 REPLIES 3
Message 2 of 4
Numerator
in reply to: L-Spiro

Look for properties WrapModeU and WrapModeV in FbxTexture

 

Message 3 of 4
ron.agmon
in reply to: Numerator

On same subject. I'm using this line in my export to FBX code:

pFBXTex->SetWrapMode(FbxTexture::eClamp, FbxTexture::eClamp);

 

But in the fbx Viewer, I still see Repeat instead of Clamp. What am I missing?

Thanks

          Ron

Message 4 of 4
regalir
in reply to: ron.agmon

The FBXViewer simply does not handle these texture properties!

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