Is texture addressing information available in the Autodesk® FBX® SDK?
Game engines typically have wrap, clamp, mirror, border, mirror-once, etc.
I’ve searched for all of these words in the ImportScene sample and none of them exist, and it is definitely not in DisplayTexture.cxx.
So is the addressing mode always assumed to be “wrap” in the Autodesk® FBX® SDK?
L. Spiro
On same subject. I'm using this line in my export to FBX code:
pFBXTex->SetWrapMode(FbxTexture::eClamp, FbxTexture::eClamp);
But in the fbx Viewer, I still see Repeat instead of Clamp. What am I missing?
Thanks
Ron
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