Hi,
I'm using TriangulateMesh function on a letter 'T' mesh that consists of 1 polygon, and I expected the outcome to have the same shape as the input. Unfortunately, the output of TriangulateMesh function came out totaly wrong (please see attachment).
If you notice the attachment, there are extra edges that fall outside the letter T shape, and so, the output looks nothing like the input. I also tried Triangulate InPlace and got the same result.
Is there a workaround for this problem? or is it an FBX TriangulateMesh limitation?
Thank you.