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How to turn on "Enable Rotation DOF" for a KFbxNode

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Message 1 of 3
Anonymous
252 Views, 2 Replies

How to turn on "Enable Rotation DOF" for a KFbxNode

I'm currently writing an exporter that creates a FBX file from my application.
I want an object (or say a KFbxNode) has the "Enable Rotation DOF" checked by default when it's loaded in MotionBuilder.
I couldn't find which function should I call to do that.
Does anyone have any hint?


Thanks,
Wade
2 REPLIES 2
Message 2 of 3
marcfsjr
in reply to: Anonymous

Any information on this?

Message 3 of 3
marcfsjr
in reply to: marcfsjr

Never mind, got it.

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