Hi, I seem to be getting bogus data when extracting bone transforms
my code is attached below, GlobalMatrix contains '-1.#QNAN' for the rotation and translation parts
Any idea what that means?
If i load the animation into MAYA and skip to the time that is breaking for FBX SDK it looks fine.
the data is valid for a number of frames then consistentnly returns -1.#QNAN after a specific number of frames, same every time
any ideas would be great, thanks
for (KTime CurTime = AnimTimeSpan.GetStart(); CurTime <= (AnimTimeSpan.GetStop()); CurTime += K_LONGLONG(46186158000) / ResampleRate, index++)
{
KFbxXMatrix LocalMatrix;
// Get node local transform returns "ParentGlobal.Inverse * Global"
KFbxXMatrix& GlobalMatrix = FbxScene->GetEvaluator()->GetNodeLocalTransform(Link, CurTime);