Hi ,
Can someone explain to me this:
FbxTransform::EInheritType
- FbxTransform::eInheritRrSs
- FbxTransform::eInheritRSrs
- FbxTransform::eInheritRrs
and also explain to me the calculation of the local axis
lTransform = lTranlationM * lRotationOffsetM * lRotationPivotM * lPreRotationM * lRotationM * lPostRotationM * lRotationPivotM.Inverse()\
* lScalingOffsetM * lScalingPivotM * lScalingM * lScalingPivotM.Inverse();
Sorry , I am really new to fbx sdk.. I am trying to figure out all these
Does local axis really important? I went to 3ds max, I cannot find the value of the local axis. Only the child global axis can be located.
thank you 🙂