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FBX mesh converting problem

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BiDuc
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FBX mesh converting problem

Hi everybody,

I'm using FBX 2015.1. I don't know how to convert a mesh to a triangulate mesh.

Help me please!

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BiDuc
in reply to: BiDuc

[SOLVED]
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samsonite151
in reply to: BiDuc



I found this in the docs:


    * Added new function FbxGeometryConverter::Triangulate which now replace
      the old TriangulateMesh, TriangulateMeshAdvanced and TriangulateInPlace.
      The new function can either take a node attribute, or a scene in
      parameter. It can also replace original nodes with new ones and make sure
      the scene stays clean.


 

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