Hello again, people 🙂
I'm setting the mapping mode to eBY_POLYGON_VERTEX on all my elements, then optimizing later. However, for batch drawing in graphics rendering, how might I find out on which vertex do the materials change?
Example:
There's three materials on a mesh. After converting the mapping mode to eBY_POLYGON_VERTEX, the first material uses vertices 0-6, the second uses 7-12, and the third uses 13-23. Where would I find these values?
Many thanks! You have all been very helpful!
-Thomas