Hi,
Our project has developed with FBX 2012.2 over 3 years. everything is perfect until this ugly normal gap appears. I mean this is not the regular normal gap.
Here is what happens after exporting(middle of neck):
Here is what looks like in 3dsMax2010(64bit):
The head and the body use two normal maps and have two different UV on their own:
Any other type of gaps I already handled with and resolved(like UV edge). In this case, In 3DSMax it's all right by after exporting of fbx it's not right. BTW, I didn't do any vertex merging after FBX exporting.
So I guess perhaps, just perhaps the reason of this issue is the FBX version is too old, you guys have been solved this issue already. or this is a FBX bug, you could handle with it some day.
Please tell me how to deal with it, please!
Cheer.