I am working on a converter for fbx files and found what i think may be a bug.
or maybe just useless data?
What i want is for the fbx to store where it actually came from, what maya or max file a given FBX was exported from. instead the export stores the fbx file name itself three times! that seems almost useless and redundant.
here is the properties out of a maya ascii fbx export:
Properties70: {
P: "DocumentUrl", "KString", "Url", "", "C:\boxfbx.fbx"
P: "SrcDocumentUrl", "KString", "Url", "", "C:\boxfbx.fbx"
P: "Original", "Compound", "", ""
P: "Original|ApplicationVendor", "KString", "", "", "Autodesk"
P: "Original|ApplicationName", "KString", "", "", "Maya"
P: "Original|ApplicationVersion", "KString", "", "", "2014"
P: "Original|DateTime_GMT", "DateTime", "", "", "15/01/2014 17:08:58.863"
P: "Original|FileName", "KString", "", "", "C:\boxfbx.fbx"
P: "LastSaved", "Compound", "", ""
P: "LastSaved|ApplicationVendor", "KString", "", "", "Autodesk"
P: "LastSaved|ApplicationName", "KString", "", "", "Maya"
P: "LastSaved|ApplicationVersion", "KString", "", "", "2014"
P: "LastSaved|DateTime_GMT", "DateTime", "", "", "15/01/2014 17:08:58.863"
}
max looks basicly the same.
it would seem to me that "SrcDocumentUrl" would be the actual source document, not the fbx... its its own source? afaik fbx isnt the source of anything anymore, its an intermediate format. I would much rather have the fbx store what it came from.
I know i can add this information in the export, but i am trying to do as little as possible to the DCC as I may also be dealing with other software that outputs fbx (unfortunatly most do not include the properties)
I too would like this addressed so we can easily track the original Maya/Max file which generated the FBX file.
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