Hi Guys,
Been trying to export to FBX with a model in 3ds Max 2012. The model by default has a Z up axis. However I am using DirectX so trying to convert to Y up.
If I export to .OBJ file with Y up converstion I get the correct coordinates as follows:
35.388100 12.363700 39.348499 (x,y,z)
However if I export to .FBX with the Y up conversion (with either Binary or Ascii) I get the following for the same vertice:
35.388050 -39.348457 12.363702 (x, -z, y)
Even when I check the system inside my code it says that Y is up, and Z is front and positive.
FbxAxisSystem system=lScene->GetGlobalSettings().GetAxisSystem();
Wondering if there is some sort of known bug or somethign I am doing wrong when converting to .FBX?
Thanks,