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Incorrect Up-Axis

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tandlar
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Incorrect Up-Axis

Hi Guys,

 

Been trying to export to FBX with a model in 3ds Max 2012.  The model by default has a Z up axis.  However I am using DirectX so trying to convert to Y up.

 

If I export to .OBJ file with Y up converstion I get the correct coordinates as follows:

 

35.388100 12.363700 39.348499 (x,y,z)

 

However if I export to .FBX with the Y up conversion (with either Binary or Ascii) I get the following for the same vertice:

 

35.388050 -39.348457 12.363702 (x, -z, y)

 

Even when I check the system inside my code it says that Y is up, and Z is front and positive.

 

FbxAxisSystem system=lScene->GetGlobalSettings().GetAxisSystem();

 

Wondering if there is some sort of known bug or somethign I am doing wrong when converting to .FBX?


Thanks,

 

 

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