Hi guys.
I met a problem.
When I import a cube from a fbx file.It has 8 control points,36 indexes,24 uvs.(pUVElement->GetMappingMode() == eByPolygonVertex).
I want to use DrawIndexedPrimitive to draw the cube,thus there are 8 points in the vertex buffer, and 36 indexes in index buffer.My problem is:I don't know how to get the only one uv for each 8 points,almost all the points have more than one uv because they belong to different polygons.
Thakns a lot!