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How to assign uv to a vertex?

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2049640029
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How to assign uv to a vertex?

Hi guys.

I met a problem.

When I import a cube from a fbx file.It has 8 control points,36 indexes,24 uvs.(pUVElement->GetMappingMode() == eByPolygonVertex).

I want to use DrawIndexedPrimitive to draw the cube,thus there are 8 points in the vertex buffer, and 36 indexes in index buffer.My problem is:I don't know how to get the only one uv for each 8 points,almost all the points have more than one uv because they belong to different polygons.

Thakns a lot!Smiley LOL

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