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FBX review - character seems blurry when far from world origin

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Anonymous
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FBX review - character seems blurry when far from world origin

Hello

 

I am currently working on importing/exporting animations using FBX format, using the FBX API.

 

My problem is as follows : when loaded in FBX review, some exports exhibit a weird behavior : skinned meshes appear to become "blurry" (as in the picture attached). It seems there is no relation with how the character is skinned, however the defect is almost invisible when the character is close to the world origin, and becomes worse as the character gets farther from it.

When the same FBX is reloaded in Maya, in Unity, or in my own software, the anomaly isn't seen.

 

I attached a zipped example FBX file to this message. I hope someone can help me sort this issue.

 

Thank you

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