Hi,
I couldn't find a way to find the root of a skeleton linked to a mesh...an fbx file can have 2 characters, with 2 meshes and 2 skeletons, linked to the root of the scene. With the links, I can get all the bones with weights... but not all bone of a skeleton have weight, especial if there is a bone from the origin to the hip for example.
so, How can I find the root bone of a given mesh?
thanks,
Pierre