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Root of a skeleton...

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craouette
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Root of a skeleton...

Hi,

 

I couldn't find a way to find the root of a skeleton linked to a mesh...an fbx file can have 2 characters, with 2 meshes and 2 skeletons, linked to the root of the scene. With the links, I can get all the bones with weights... but not all bone of a skeleton have weight, especial if there is a bone from the origin to the hip for example.

so, How can I find the root bone of a given mesh?

 

thanks,

 

Pierre

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