Hello,
I am new to FBX. I got a following assignment for my university:
Given a single FBX file with dungeon tiles, build a series of random dungeons.
I now have a problem to decide should I use the Python FBX or FBX SDK in C++ for this task. I have read this:
but it really gives only some technical difference. I would like to know what will be more convenient for this task in the long run and why. Should I use only python, or only c++, maybe the best way is to do some embedding of c++ code...
I am also very keen to hear any tips about how to approach this task or what would be some convenient APIs.
Thanks!
After some more research I have come to a conclussion that basically c++ and python's fbx api are pretty much the same and it all boils down which language is more convenient for writing given set of functinalities. I will do a lot of parsing, file reading/writing so I guess the answer here is python. Please, correct me if i am missing something.
Can't find what you're looking for? Ask the community or share your knowledge.