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Game Exporter .ini only loading 14 animations

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Message 1 of 2
Anonymous
274 Views, 1 Reply

Game Exporter .ini only loading 14 animations

I've been using Game Exporter for a month now and it's been a real lifesaver. Unfortunately, one of the files I'm working with has gotten to over 14 animations and I've found that Game Exporter .ini doesn't load more than 14.

[General]
PresetName=StabilatorAnim
PresetType=1
Animation=1
ASCII=0
AxisConversionMethod=1
BakeAnimation=0
BakeFrameStart=0
BakeFrameEnd=550
BakeFrameStep=1
BakeResampleAnimation=1
Cameras=0
CAT2HIK=0
ColladaTriangulate=1
ColladaFrameRate=30.000000
Convert2Tiff=0
ConvertUnit=0
EmbedTextures=0
FileVersion=FBX201400
FilterKeyReducer=0
GeomAsBone=1
GenerateLog=1
Lights=0
NormalsPerPoly=0
PointCache=0
Preserveinstances=0
Removesinglekeys=0
Resampling=30.000000
ScaleFactor=1.000000
ExportSet=0
Shape=1
Skin=1
ShowWarnings=0
SmoothingGroups=1
SmoothMeshExport=0
TangentSpaceExport=0
Triangulate=0
UpAxis=0
UseSceneName=0
SelectionType=1
MultiFbxFiles=0
FBXReview=0
Path=C:/projectFiles/MaxProjects/VMT_M/export/Animations
Filename=Stabilator
[AnimationClip 00]
TakeIndex=0
TakeName=CenterCoverRemove
StartFrame=60
EndFrame=105
Enabled=1
[AnimationClip 01]
TakeIndex=1
TakeName=RaiseLeftStab
StartFrame=160
EndFrame=210
Enabled=1
[AnimationClip 02]
TakeIndex=2
TakeName=InsertLeftStrut
StartFrame=241
EndFrame=300
Enabled=1
[AnimationClip 03]
TakeIndex=3
TakeName=RaiseRightStab
StartFrame=350
EndFrame=400
Enabled=1
[AnimationClip 04]
TakeIndex=4
TakeName=InsertRightStrut
StartFrame=431
EndFrame=490
Enabled=1
[AnimationClip 05]
TakeIndex=5
TakeName=ActuatorTest1
StartFrame=550
EndFrame=580
Enabled=1
[AnimationClip 06]
TakeIndex=6
TakeName=RemoveECBracket
StartFrame=610
EndFrame=695
Enabled=1
[AnimationClip 07]
TakeIndex=7
TakeName=RemoveUBracket
StartFrame=700
EndFrame=715
Enabled=1
[AnimationClip 08]
TakeIndex=8
TakeName=RemoveLowerBolt
StartFrame=720
EndFrame=815
Enabled=1
[AnimationClip 09]
TakeIndex=9

 It's clear from the .ini that they're still there, but Game Exporter won't load them, and whenever you close Max (I assume Maya as well) it clears your list. Is there a workaround for this bug?

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Message 2 of 2
Anonymous
in reply to: Anonymous

Still unable to find a solution to this problem, and it's causing a real headache. Does anyone else have the same problem?

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