Hello all,
I am new to these forums, but not new to forum discussion in general. If this is incorrectly posted, please forgive me. Allow me to introduce myself. I am Nick, and I am getting back into 3d workflows after about 10 years of being away from it. A lot has changed since then. I am currently having a problem in my workflow. Allow me to detail that for you.
I am starting from Agisoft Photoscan 1.2.5, exporting models to Maya 2016 for cleanup and conversion for final export to Unity Engine 5.4. I am able to import the Photoscan FBX into Maya and view it fine. The quality is good, and the textures that photoscan creates are just beautiful! Although there are too many faces that I need to decimate, and surfaces that need smoothing. I then attempt to use file - send to Unity - send selection - select folder "assets" in the Unity project folder - name the FBX, select "embed media" - export.
At the end of Maya exporting the FBX, the model comes out fine in Unity, but there is no texture. The Maya Console generates an error
--- "The following texture(s) will not be embedded in your scene, as the plug-in cannot locate them:
Cyberpunk model 002 FBX.jpg" ---
I don't understand this, and googling and searching on yahoo haven't turned up a lot of significant information. Please assist me in correcting this. If it helps, the following is an explanation about what I intend to do. I want to photoscan real-world objects using Agisoft Photoscan to generate 3d models. Export them to Maya for clean-up and export to Unity. Import into unity to be playable environments or real-world objects into the play space.
I have had success in doing this, and I know that other people are doing it, but my successes have been sort of hit and miss.
Hi nkontgas,
It looks like the FBX file from Photoscan may not have its textures embedded. Is it possible that you moved or deleted the textures after importing the FBX file to Maya ?
Look into the Image Name property and update it to where the jpg file is.
I hope this helps you fix the issue.
Hi nkontgas,
Could you send me your Maya file, and we could look into it.
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