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nParticles - soundtrack simulation?

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Message 1 of 6
Anonymous
615 Views, 5 Replies

nParticles - soundtrack simulation?

Hey Guys,

I wonder if I can aquire your help in this matter.
I am trying to find a way that makes the particle emitter, emit those particles on the Rythm of a sound track, and that sound track the default force for the particles, in their speed, weight and how many should be emitted. Is that Possible in maya !?

I really appreciate all the help that I can be offered here !! 
Louis 

5 REPLIES 5
Message 2 of 6
n8skow
in reply to: Anonymous
Message 3 of 6
Anonymous
in reply to: n8skow

Ya I ve seen this Tutorial, but I was wondering if there is any more elaborated manner to work more on this issue

Message 4 of 6
n8skow
in reply to: Anonymous

What is it you are wanting to do exactly?

You should be able to drive all the attributes you mentioned...

Message 5 of 6
Anonymous
in reply to: n8skow

What he is doing exactly in this video, is constrainging the npartiels rate per second which in this case, he is particles be emitted according to the base of the music itself. I am trying to make the particles be emitted according to the sound track as well, but I want the speed, rate per second, as well as mass be controlled by the sound track thats been played. in the sense of making this more complex.

Message 6 of 6
n8skow
in reply to: Anonymous

You can connect the audio node to the particle attributes you mentioned as well...

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