Hello everyone,
I have a scene where a robot is falling down on the a tiled ground. I'd like to create an effect where the tiles around the feet jump in the air as the result of something heavy dropping on them. I used a plane which I cut up and separet before extruding. I'm using ncloth and bombarding it with particles from underneath. The issue I'm having is that because those tiles are directly next to each other I get inner penetration happening and tiles also seem to deform. What would be a solution to this problem?
Thank you for any help.
P